If it's the same artwork as you would do in 16x16, then do it in 16x16 - you'll save a lot of RAM to load the sprites and buildsize of your game will be smaller. What's the best way to organize your graphic assets in a pixel game, when you work with modern monitors and display resolution like - 1920x1080, 1600x900, etc.?. This makes easier downscale to any display resolution smaller than the one your graphics were designed to.But now, after some actual work has been done, I think about this again. For example, instead of using 16x16 pixel sprite (natural size), use 80x80 version of it, where each pixel of it is 5 times bigger. So you can downscale everything better to any other resolution smaller than your default one.So from what I've read - it's better to work with 'maximum' resolution and draw sprites bigger.
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